TOPIC: AUGMENTED REALITY Ridhma, PEC University of technology, Chandigarh Abstract: Augmented reality increases the user’s perception and interaction with the real environment. Augmented reality makes use of both virtual and actual reality to make users available with the applications and tools to ensure the transfer of knowledge in different environments. AR displays superimposed information in the user’s area of view and can take him into a new world. The ultimate goal of augmented reality is to
none of it is real, and you take off your glasses and everything goes back to normal. In the not so distant future, this could be reality. Where we decorate our homes not with real things, but virtual things. It might sound insane, but I don't think it's going to be that far off. Let me explain how and why I think it's going to happen. So as you know, virtual reality has gotten more and more popular these days, whether it's the high end Oculus Rift or HTC Vive you hook up to your computer,
Enriching the real world with digital information and media What is Augmented Reality? The process of superimposing digitally rendered images into real-world surroundings, giving a sense of an imagery or virtual reality. Current developments have made this technology handy using a smartphone. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose components are augmented (or supplemented) by computer-generated sensory input such as video, sound, graphics
Virtual Reality is where people can create a virtual world where discoveries can be made, and almost anything can be modeled. The possibilities are endless. Augmented Reality is Virtual Reality presented in the natural world. These AR (augmented reality) glasses are being meshed into our everyday lives and jobs. Scientists predict that these glasses will be in our lives as much as smartphones are. Virtual Reality and Augmented Reality will improve our future because it can build empathy, is improving
Virtual Reality isn’t a new technology. It has been around for decades from the mere idea to actual development, yet only in the last few years has virtual reality been making it’s way back into the spotlight. This technology has been used for years in the military and in governmental projects as well as in the fields of science and medicine. For education, it seems there is a popular trend coming to the scene with virtual reality and distance learning being a major focus. Big name companies are
ABSTRACT Augmented Reality grabs the information from different sources and presents the information what the user needs and it can be enhance in all the senesce, but it is popular in visual applications. Smart phones became a nice platform for the augmented reality where it can use sensor, GPS, audio, video and touch get the information and display needed information. This application uses device camera, GPS, accelerometer and magnetic sensor of the device. In this paper the application has the
Theoretical frame work: The Brand Luxury Index (BLI) designed by Franck Vigneron and Lester W. Johnson in 2004 is a scale to measure the different aspects of what makes a brand luxurious. The model measures how luxurious a brand is, through personal and non-personal oriented. First non-personal oriented perceptions: perceived Conspicuousness: is defined as the image associated with consuming a luxury item. perceived Uniqueness: the scarcity of items highly reflects on the preference towards a brand
wish it like choosing the best wedding photography. ToIntroduction to Virtual Reality: In these days, augmented reality and Virtual reality are stamping their footprints in the development of future technologies. Several enterprises have begun to implement VR concept in all their projects that enhance their business. We discover our world with our sense system. In our
Virtual Reality is defined as an interactive, computer-based multimedia environment in that the user becomes the participant during a computer-generated world (Kim, Park, Yuk, Lee, & Lee, 2000; Onyesolu M. , 2009; Onyesolu & Akpado, 2009). Virtual Reality is an artificial place which is given to the user in a way that he or she will accept it as a real world. When user experiences the VR on a computer, two of five senses (sight and sound) will be used to create an immersive environment. (Rouse, 2015)
Technology is moving at an incredible rate and its presence is ever increasing in classrooms around the world. As a result, this technology is having a direct impact on methodologies and philosophies of teachers in second language learning. Technology is paramount in today’s society and is especially prevalent amongst the younger generation, who are quick to embrace the technology. This paper examines how teachers and students can adopt and use technology as a tool to assist with learning and to