Enhancing student engagement in the learning process is a pertinent issue amongst contemporary professionals in both educational and psychological fields due to its strong influence on student achievement. Recent studies have identified student engagement as one of the strongest predictors of academic achievement. Initially, this essay will identify a modern definition of engagement. This essay will then explore the psychological theories of student motivation, cognitive development processes and
Design for Learning (UDL) lesson plan that I chose to highlight is titled “The Life Cycle of Butterflies, Day 1” (CAST, n. d.). This lesson plan is part one of a two day instructional plan. The butterfly lesson focuses on grade levels pre-k through second grade and the subject area is science. During the model UDL lesson plan learners will explore the life cycle of butterflies and how they differ from other animal species (CAST, n. d.). Students will engage in a broad range of learning experiences
meaning. Through spoken language, a new language is encountered, perceived, practiced and learned. Speaking is not only one of the aspects of learning a language, but the prime source of language learning. Unfortunately, speaking problems are the biggest challenges for foreign language learners. Speaking is the main language skill; however, majority of students and learners struggle to overcome their speaking difficulties. Through the golden age of technology, speaking English fluently has been considered
“productive engagement” teaching/learning style. Unfortunately, it is also full of teachers that strictly use “passive engagement.” I do believe, however, that Clark County is on the right track in trying to encourage their teachers to teach with “productive engagement” in mind. The use of interactive whiteboards; encouraging students to produce power point presentations, rather than the standard book report or research paper; the use of computer and iPad software; and hands-on learning manipulatives
and the students looks like comfortable with their place. Situation of the classroom, the environment, the comfortable of the students, the noise that have in the classroom, and the condition of the students in the classroom are important factors that the teacher should take noted before begins the teaching and learning session. situational factors is really important to the teachers in make sure their students can learn and understanding the learning. In the classroom setting, student motivation
Along with the advancement of technology in the classroom and inherent with the characteristics of this generation’s students, teaching pedagogy has shifted from teacher centered to student centered. Teachers are now faced with the demands of teaching the Generation Z learners who are experts at multi-tasking and can use multi-tools simultaneously. They are visual speakers and they speak through images. They play and learn anytime and anywhere. They bring their own devices to get information
adolescence: A. Level 1: Classroom 1. Teachers a. Their professional qualifications (e.g. degree, certification, teaching experience) have implications to the academic life paths of their students. b. Their beliefs about the success of their students based on stereotypes in gender and/or race, the essence of learning as
Teaching or Education Reflection Pinar (2013) states that education curricula have undergone transformation and reshaping with the contribution of curriculum theory and other academic disciplines. The theory focuses on the learning process of one individual student and how the student can apply the leant classroom work in the practical field and benefits his future. Curriculum theory borrows from sociological, educational, psychological and philosophical disciplines. According to the theorist James
instructor, particularly an e-course instructor, is getting students engaged and motivated. Considering that 75% of people today are gamers to some degree, a sure way to address the issue of student engagement and motivation is to incorporate elements of game design and thinking in non-game activities. Known as gamification, this technique is designed to motivate and engage learners, and make them active participants in their own learning. The basics of gamification Gamification aims to leverage
classroom exemplifies the paradigm shift in education from teacher centered to student centered. As mentioned by Dr. Ray Clifford in 1983 (as cited by Wheeler 2013), technology will not replace teachers but teachers who do not use technology in teaching will be replaced. Teachers nowadays must be adept in using technology in teaching. Since the year 2000, during the advocacy on ICT integration, the spread of computers and learning technology and the advent of the internet, tablets, smartphones and interactive