GAMIFICATION Gamification is a new technology in which the artificial intelligence of the of the game mechanics are used in the contexts other than games which helps to solve problems in different areas. Uses of Gamification in educational purposes 1. Achieving levels of success- As in games we cross over one stage and them move over to another stage similarly in education progression can be evaluated using gamification. Also during games you unlock special features by satisfying particular criteria
Although the term is not yet widespread in the French vocabulary, the concept of gamification it's interesting because it can be defined in several ways depending on different theories. The "gamification" is a process that is becoming more and more common in our modern world, in fact it relates more and more activities and can therefore be observed in many areas such as work, food, education, tourism, culture, etc... Gamification is a recent phenomenon, linked directly to the new place given to games in
Motivational aspects of using gamified mobile applications in cultural tourism This paper is about motivational aspects and the role of gamification in using travel applications. The phenomenon of cultural tourism will be examined in a context of educational activities. An important role will be assigned to determine user’s motivation and how gamification may increase the interest of different groups of tourists. With the growth of the Web it has become possible to find the information about any
perils, risks and opportunities of the digital explosion that has a ubiquitous impact in all aspects of our lives. Since the first chapter of the book offers an initial insight into the impacts of the digital explosion, it has been supplemented with examples that are cited to explain how this digitization of information has seeped in to every avenue of our communication and information sharing. This insidiously exponential growth of information has proven both to open vast avenues through which data
service), or process, a new marketing method, or a new organizational method in business practices, workplace organization or external relations”. The word implementation plays a key role in order to determine what is innovative and what is not. For example, a new product can be considered an innovation only after being implemented, which means introduced for the first time in the market. Joseph Alois Schumpeter, considered by Richard Nelson and Sydney Winter as