render time. (Ray Tracing – radiosity – scanline rendering) respectively When rendering interactive media, simulations or even games, the frames in the video are calculated at rates
military various simulation techniques are being employed in the aviation technology to train amateur pilots about both fixed and rotary wing aircraft flight. This reduces the cost of training as well as lessens the probability of aircraft accidents during pilots’ trainings. An aircraft is made up of a large number of components. Special care during the manufacture of each component is necessary for the flawless flight of the
CHAPTER 1 ARCHITECTRE OF THE VIDEO GAMES To answer the above question a detailed study of video games observing the architecture involved is extremely important. Video games emerged around 1950’s with games like tennis for two(1958) and tic tac toe(1952). In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display. [4] Video game architecture is speculative in its nature, transcending
Multimedia is a term that describing a medium as having multiple content forms or all media used in electronics, particularly with computers. In general, multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. The common multimedia computer applications include games, learning software, and reference materials, such as this encyclopaedia. Multimedia can be two types of Interactive media. They are categorised into Static media and dynamic
Features of Internet technology: The Internet. What is “Internet”? The Internet is a worldwide network of computers. It is an interconnection of large and small networks around the globe making it one of the most powerful communications tool. It endows its users with instantaneous access to a huge pool of data, tools and the information to accomplish many different tasks, allowing its user to The following are few of the features that the Internet showcases:- 1. Freedom to speech: The Internet is
Virtual Reality games are the digital simulation of the game era before video games existed; as for it is trying to recreate the illusion of actually being part of the game instead of playing it on a flat monitor. What is virtual reality? What is its role in the game industry? How will it develop in the future? What will it cause? A broad definition of Virtual Reality according to Steven LaValle is “Inducing targeted behavior in an organism by using artificial sensory stimulation, while the organism
Yet, online technology can reach out to all learners. Initial attempts to computerize adaptive learning were oversimplified. The computer program branched in one direction, depending on the learner’s response to the question. More often, this type of program focused on the correctness of the learner’s response and not on the reason why the learner opted for the response. Yet, it is
student centred principles. Why should we have computers in schools?
Studies show that even for teachers who are positive about the potential benefit of technology in the classroom, many do not feel competent in their technical knowledge or computer literacy (Gulbaher & Guvan, 2008) Some report low level of teachers confidence , teachers reported feeling unprepared on how to use ICT in the classroom to support learning ( ibid). A part from that there is lack of dedicated time to training and
Prologue: Being a student of this course is deepening my insights into nature of human learning and as an individual, my views, notions, thoughts and ideas on environmental, social, cultural and other global perspectives – a fact that these are not segregated zones but inseparable within the wholeness of human existence. A realization that learning is becoming is being experienced – what humans learnt and how they learnt is what they became and what they produced, which has been feeding back into