Video Game Architecture In Video Games

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CHAPTER 1 ARCHITECTRE OF THE VIDEO GAMES To answer the above question a detailed study of video games observing the architecture involved is extremely important. Video games emerged around 1950’s with games like tennis for two(1958) and tic tac toe(1952). In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display. [4] Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes—vehicles to sustain alternate ideas of reality, projections and sceneries of simulated, subjective experiences where anything can happen. The journey…show more content…
Developer 2K’s BioShock is an example of pushing the most traditional of video-game elements towards greater maturity and awareness. Set in Rapture – a fictional underwater city built upon Ayn Rand’s theory of Objectivism and met by a catastrophic demise – its design conveyed functionality, lavish glamour, optimism and pride in a deeply researched Art Deco style. In a city where technology has been embraced to the point of genetic alteration for an underwater, intelligentsia elite, gilded symmetry and camp ‘30s advertisements speak of this pursuit for perfection, even more so in their flooding, ruined…show more content…
Franchises like Grand Theft Auto and Assassin’s Creed make full use of exquisite rendering and near photo-realistic architectural surrounds, with playable characters climbing on, crashing into, and using the buildings to further the story. Here, the architecture is usually inert, an item to be acted upon and used. Of course, this is how we normally interact with architecture in real life, so once again, the fictive reality is seamlessly maintained. In Assassin’s Creed, a sneaky approach into a mercenary assassination is about innovation in the art of killing, not innovation of the spatial variety; a perfect simulation of the Pantheon will suffice as a
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