Almost everyone likes to play video games either kids, teenagers, or even adults. But no many people know that behind the fun of playing video games, there are disastrous waiting for the players. It can not be denied, video games can affect the mind and even the emotions of the players. The worst, some people practice the scenes of the video game in their real life. So many criminal cases in around the world caused by video game itself. Such the case as murder, shooting, violence, etc. Nowadays,
values and perceptions are being shaped by watching movies and TV shows, video games also have an effect on youth identity and development. As the world’s fastest growing industry, video games are a very popular free-time activity among youth, seen as a prominent role in youth culture, shaping their identities. It’s a widely chosen medium for entertainment among adolescents and young adults. There are various reasons why video games are being played, it might be for ‘escaping’ the real world, entertainment
One paradigm about video games is that video games have positive effects on people. The theme around the positive effects is that it provides personal growth and also that the Researchers Susan Krauss, Stacy Ellenburg, and Kyoto Akimoto researched how the Facebook game “Bejewled Blitz” was used in the everyday lives of people. They introduced the fact that studies show video game benefits and that the studies benefited high brain functions (e.g reasoning, brain functioning, trail making) (Krauss
tested two groups, one playing violent video games and the second playing non-violent video games. After 15 minutes of playing the first group showed signs of aggressive behaviors unlike the second group. Other studies have also come to the same conclusion, playing violent video games even for short periods of time can result in change of behavior at least for the first couple minutes after playing (1). Moreover, other researches showed that similarity between video games and television might cause
Video games have gotten a bad rap in the media but according to www.Smithsonianmay.com you will find statistics that show that 68% of those who play games increase their response time and the way that they accomplished tasks. Video games are used to interact with other teens and gamers to gain social status and some say to escape from reality. Even though video games may be violent and spending too much time on them may cause weight gain, Video games have more positive
Video games: Beneficial or Bad? HOOK Most people realize that video games can have an influence on teens. Let’s say there are two brothers. One plays games that involve critical thinking and strategies and doesn’t play too often. The other brother plays games that consist of shooting and violence and tends to stay up all night playing. As a result, the first child has good behavior, good grades, and better problem-solving skills. The second child has aggressive behavior
Video games are being played everywhere, but do they hold value? People use video games for entertainment, however that might not be the only benefit gamers receive. Most people will look at games as a reason children act out, in a small manner or in some cases, horrendous acts. There are plenty of studies on the negative effects of video games, not as many to why these games should matter, but playing these games may give many positive effects. Although more research would paint a clearer picture
My first memory of video games was waking up as a child in the morning and being introduced to Super Mario Brothers on the original Nintendo games console by my older cousins. I was absolutely delighted by the cartoon characters and spent weeks racing through various Mario world levels and striving to save the princess and I must admit that I still enjoy them even though I am not playing often. I have very fond memories, seated around the television with the newest game system, laughing and socializing
Video Games are like movies, TV-shows and even books. It’s an entertaining way of indulging yourself into a completely different world or in an alternate reality. The game interactions are one of the many things that lures people in to getting interested in the many video games that are available today in the market. The game industry strives to get the people’s attention and interests, that makes people addicted and spend a lot of hours playing games. Entertainment value is defined by how interesting
Video games create a world about something that might not be real. It can answer that “what if” statement that many people have with fantasies. This is also for violent video games. They create scenarios if you could use a gun correctly. Every game in the U.S gets a rating on each game from an organization called ESRB. Most violent video games have lots of aggressive conflicts with also possibly involving blood, death, or even referencing something bigger. Most games like this get a rating of teen