I agree with you about violent video games causing desensitization towards violent acts, especially as they become more realistic. When the worst these games had were red squares of “blood”, there was still a fair bit of separation between the games and life; as they become more realistic, those differences diminish, and it becomes harder to separate the two. This will affect everyone to some degree, but especially children, who are still learning what is and isn’t appropriate, and who likely have
recent years, a troubling number of children are consistently indulging in an excessive amount of media, according to Entertainment Software Association. “New research from the Entertainment Software Association says that 155 million Americans play video games and that four-out-of-five households own a gaming device of some sort” (Venturebeat 1). unbeknownst to the parents and/or guardians who are consistently funding their children addiction, there seemingly harmless actions may have unforeseen and dangerous
Media violence poses a threat to public health, especially in adolescents that are currently exposed to this. Many critics have claimed that with the current advertisements and video games that are being released and shown worldwide, have a strong impact from kids aged from 8 upwards all through their teen years. Children, both female and male are induced by the passive messages the media are portraying. Other researches have also stated that the cause of this showing of violence causes certain side
spend their spare time on online or watching TV which makes them so lazy that they do not want to go outside and play. Most of their time is actually wasted in front of the screens. This time could have been used in getting physically active in some games, cycling, meeting a friend outside, playing with the children in the colony and with neighbouring children etc. Figure 5.4 Table 5.15 Addiction to TV and Internet Response