the local gaming scene, more and more narrative based games seem to be appearing. These games, like The Walking Dead Season 1 seek to tap into the user’s subconscious and emotions to create a unique experience. Therefore, to create engaging and believable characters, game developers may utilise various psychological principles to increase the interactive storytelling in games.The Walking Dead Season 1 was chosen as it features a wide variety of characters, each with their own unique past, personalities
house because he thought someone would mistake him as being dead. As the premature burial Poe isolated himself from the world so that no one would find out about his disease. Poe says " I hesitated rob ride or to walk or indulge in any exercise that would carry me from any exercise that would carry me away from home." Poe also tells about victims who has suffered from being buried alive. At the end of the story Poe finds himself walking up in a ship cavern thinking he was in a grave. Afterwards he
the horrible place. The location,and the representation of the house are another example of how Leatherface seems to lack the supernatural abilities that other killers seem to have. Unlike killers of other films, who somehow always catch up despite walking at a calm pace, Leatherface is seen struggling to keep up several times. He doesn’t magically appear anywhere after the shock of his first
world and sits in the desert sands near the city of Giza. Sphinx is the human headed lion in ancient Greek mythology; The term likely came into use some 2,000 years after the statue was built. The sphinx is a structure created to serve the cult of the dead king and the sun god. The ancient Egyptian meaning for Sphinx is “Living image of Atum.” The Sphinx is a type of pyramid that is carved into a part man, part lion, and part god statue. The Sphinx is guarding the tombs of Khafre and Khufu. Pharaoh Khafre's
be an individual’s role in society, humanity’s relationship with nature, or women’s involvement in public life. • Recognizable characteristics of Christ include: crucifixion, agony, self-sacrificing, good with children, 33 years of age, carpenter, walking on water, arms outstretched, confrontation with the devil, 12 disciples, very forgiving, etc. • Be analytical, identify the features and how they’re being used. • Writers usually use Christ-figures to make a point, to deepen the sense of characters