Violence and crime influence in films Speech Outline Specific Purpose: To inform the audience about the negative and positive attributes of cultural influences provided by mass media specifically films that use violence and crime. Central Idea: Different forms of mass media such as video games, music, television and films are made to entertain, also can present overtly criminal and violent actions that impact the psychological state of the adolescence up to adulthood where society associates, and
The average American in 2012 had a higher IQ than 95 percent of the population had in 19001 (Winnerman, March 2013). People today on average know enough vocabulary to mimic the speech of only the cultural elite of the 1900s (Winerman, March 2013)2. Following the Flynn Effect, IQ scores are bound to increase over the years, and in different geographical regions (Winnerman March 2013)3. However, IQ scores are flawed indicators of intelligence, as the tests may vary over time. We may attribute
perceived inability to produce their share of energy and are regulated to cleaning and being abused and mocked. There is a television show which puts the peddler citizen in a space where they are encouraged to laugh and mock the cleaners, while a video game continues to dehumanize them to the general population within further. This is confirmed by the way the character Dustin treats the cleaners, using foul language and deliberately throwing his trash on the ground for them to clean up (“Fifteen Million
to worry less about what is said about them and more about their safety. Another argument for the inevitable end of cyberbullying would be the First Amendment. The First Amendment grants all citizens of the United States of America the freedom of speech. However, all individuals are have the right to “life, liberty, and the pursuit of happiness” and cyberbullying threatens all of these rights which renders the First Amendment. People are not able to live life to the fullest if they are constantly