who have key flaws that are only exposed in their persona when they face challenges and difficulties. One example of these types of men is the character Charlie Dillon (Matt Damon), from the film School Ties (1992) directed by Robert Mandel. Using narrative, symbolic and techical elements throughout the film, the audience is positioned to see Charlie Dillon, although spoiled and rich, as society’s perception of an ideal male, whose dark side is exposed as the movie progresses, shown through his cowardess
in him when no one else did. When the world gave up on him she was there to encourage him. She adopted him, gave him a roof and a family. She fights for Michael. She fights with him towards society and accepts him as his own son. She goes to his football games and she cares for him as a mother which Michael never had. They both protect one another. You can see in the movie the strong bond they have and that bond is emotional. Leigh Ann only wants the best for Michael and they have emotional scenes
Over the years, many forms of video games have emerged from action packed titles like Prince of Persia to more strategic games like Football Manager. In recent times, in the local gaming scene, more and more narrative based games seem to be appearing. These games, like The Walking Dead Season 1 seek to tap into the user’s subconscious and emotions to create a unique experience. Therefore, to create engaging and believable characters, game developers may utilise various psychological principles
a logical strategy to fix a problem there are always other ways to solve a problem. In the book Born to Run, by Christopher McDougall, McDougall writes about the journey he encounters in Mexico and how he took part in the greatest race the world has never seen which all started with a question: Why does my foot hurt? McDougall takes a narrative approach as he tries to get answers after being told he cannot run anymore after suffering a painful injury. As McDougall looks for answers he discovers