Summary: Acquired Brain Injury

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Background: Acquired Brain Injury is a condition caused by trauma or infection and is often linked to poor health standards such as obesity and drug use. Side effects of acquired brain injury often result in poor balance and coordination, upper limb weakness or numbness, cognitive processing difficulties and slurred speech. Virtual reality therapy is an emerging method of rehabilitation in occupational therapy services. Current research evaluates the efficacy of virtual reality in rehabilitating an acquired brain injury patient’s upper limb and cognitive processing in order to restore function. Method: A systematic search of reliable databases such as the Cochrane Library, Medline, CINAHL, Scopus, PUBMED Clinical Queries, PEDRO and OT Seeker…show more content…
261 Most papers that were reviewed focused on stroke. Only a few studies within this review used a conventional randomised control trial design. There is evidence to suggest that game like systems are effective in rehabilitation services. However, more reliable data is needed to ensure that virtual reality assisted rehabilitation is a viable option for clinicians to employ. Fong et al (2010) Randomised control trial. Community based participants with acquired brain injury. Virtual reality software for practice on an automated teller machine (ATM). 24 Part One: Participants were randomly assigned in to two programs. These groups were assessed using a virtual reality ATM and a real ATM. Part Two: Participants were paired and assigned to either a virtual reality training program or a computer assisted instruction program for six one hour sessions over three weeks. The study found that the virtual reality ATM training program was effective in rehabilitation and assessment outcomes for ABI patients when relearning the use of…show more content…
Performed upper limb assessment during the virtual program 6 A motion tracking device was used in the virtual environment system to monitor and display the participant’s movement using virtual environment software. This software was also used to develop scenes in which the participants could practice upper limb rehabilitation. The study outcomes displayed the efficacy of using a virtual environment to improve upper limb function in ABI patients. Outcomes included improvements in upper limb movement variability and movement accuracy. Larson et al, (2014) Systematic Review of 17 studies – Addresses exploratory research and case studies, randomised control trials and the use of robotics in virtual reality 402 Some randomised control trials show that elements of virtual reality such as sound and vision have been effective for cognitive rehabilitation in patients with acquired brain injury. Outcomes of this review suggest that the use of virtual environments including touch sensation should be explored further regarding ABI rehabilitation. This review provides recommendations, aiming to improve rehabilitation outcomes and improve the scope of rehabilitation

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