The process by which I developed my storylet was mostly in short bursts of high-rate development. This is generally my method on all assignments; I work better in short, high-intensity pulses of productivity. For optimal efficiency on this assignment, I played the game on one monitor while typing notes and insights into an unused Twine panel on my second monitor. Using those notes, I reworked and elaborated on them until the notes could combine into a cohesive, functional storylet. (Below this paragraph, the final state of one of my notes pages is included.) In this part of the assignment, I discovered that most of my ideas were not feasible. Some ideas were extremely farfetched, some made no sense at all in the context of Sunless Sea. Eventually,…show more content… The excerpt helped me gain a better understanding of common sea dangers and folklore, specifically those based in supernatural weather and hyperbole. (Poe) In A Descent into the Maelstrom, there was a peculiar phenomenon that created a monstrous whirlpool from which it was thought impossible to escape. Although I did not specifically add maelstroms in my storylet, I did include the components of confusion and self-doubt found in Edgar Allen Poe’s literary works in portions of “Master of the Unterzee.” One location of self-doubt is on a panel titled “Perhaps Not.” The end of the panel reads “A wise choice?” so as to make the player reconsider whether or not he or she made the correct decision by not following through with a pathway. This increases anxiety and the amount one is invested in the story. Other components of nautical folklore in my storylet include the tradition of not angering the gods of the zee. According to nautical tradition, one must be respectful and not ignore the wishes of the gods. In my storylet, the player gains the attention of the Zee God Storm, who grants supernatural power to the player’s ship and weaponry by increasing Iron and Veils (Official). To convey the concept that nothing is for free, this action also causes the loss of two crew to insanity. Using the power gained from this exchange, the player…show more content… This is due to the fact that movies need to have lots of content in order to keep the content of a fickle audience. Movies made by producers such as Michael Bay have numerous explosions and pyrotechnic displays hold their viewer’s attention. As such, I needed to have a shock component in my storylet to fit better into the world of Sunless Sea. Taking into consideration the mantra “LOSE YOUR MIND. EAT YOUR CREW. DIE,” (VALVE) I decided that anytime the character in my storylet failed at a task, he perished in an unusual manner. This not only occurs by default in Sunless Sea, but also emphasizes the reality of having only one life and no saves to revert to in the case of disaster. The morbidity of the statement “EAT YOUR CREW” indicates a sense of moral duality due to the player trying to be ethical and survive in the harsh world of Sunless Sea at the same